Augmented reality is basically about embedding digital or virtual entities into your real life via the camera. Not to be confused with Virtual Reality which actually takes over your current space completely and you won’t be able to see what is going on behind the VR lenses. Qualcomm, the famous Mobile chip company that has empowered numerous flagship smartphones of these days has released an SDK called Vuforia for Android, iOS and Unity 3D (which is cross-platform on the other hand). While the pricing is ridiculously expensive for removing the watermarks and cloud-based interactions on your apps, it is only worth considering if you’re really serious about Augmented or Mixed reality (which is a mix of both VR and AR). It is free to meddle with for Smartphones and I guess it should be a really cool project to show off on your School or University Science exhibitions especially. Vuforia gives you some useful learning assets and example kits on its website to go through and kickstart your development excluding the tutorial video I’ve attached below. On Vuforia, you’ll have to download the official Unity package (which will have all the necessary backend components such as the camera, scripts and example kits), copy your license key from the Vuforia portal to the Vuforia Main Camera in your scene, create the object target which upon importing onto Unity 3D, you will add the object to be augmented- on top of it. Do watch the video tutorial attached below to understand how to works.